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<title>daprato's CGPortoflio Gallery</title>
<link>http://daprato.cgsociety.org/gallery/</link>
<description>daprato's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>fOXBEACH</title>
	<link>http://daprato.cgsociety.org/gallery/564684</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1195797492_small.jpg"><br><br>A fox, sort of spirit here in that valey.]]>
	</description>
	<pubDate>Fri, 23 Nov 2007 06:01:04 +0000</pubDate>
	</item>
	<item>
	<title>Jonas</title>
	<link>http://daprato.cgsociety.org/gallery/555703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1193712925_small.jpg"><br><br>Here is a Zbrush head. Jonas was the name of my reference. No projection master and no bump map, this sculpture was also a good test fro my new quadcore.<br />
Highrez: <a href="http://img150.imageshack.us/my.php?image=closepuphighrezio1.jpg" target="_blank">http://img150.imageshack.us/my.php?...phighrezio1.jpg</a><br />
Other renders: <a href="http://img81.imageshack.us/img81/1474/jonas2hr3.jpg" target="_blank">http://img81.imageshack.us/img81/1474/jonas2hr3.jpg</a>]]>
	</description>
	<pubDate>Tue, 30 Oct 2007 02:55:33 +0000</pubDate>
	</item>
	<item>
	<title>Robert</title>
	<link>http://daprato.cgsociety.org/gallery/400189</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1157161916_small.jpg"><br><br>Here is Robert, a 3d quick model from a 2d sketch character I did in the past (See replys for the makingof). I texturized it with Spec mask, bump map and displacement, but without diffuse to obtain a similar result as my cartoon 2d.<br />
I did this model in 3 evening to follow the idea of a sketch. Sometimes it's good for me to do less Master pieces <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
C&amp;C please.]]>
	</description>
	<pubDate>Sat, 02 Sep 2006 01:51:58 +0000</pubDate>
	</item>
	<item>
	<title>Sunset Reserve</title>
	<link>http://daprato.cgsociety.org/gallery/362648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1148704717_small.jpg"><br><br>Dark, sunset, a reserve of water in a huge desert on a planet...<br />
Painting, arround 10 hours.<br />
Please critic, thx <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sat, 27 May 2006 04:38:39 +0000</pubDate>
	</item>
	<item>
	<title>Imposture</title>
	<link>http://daprato.cgsociety.org/gallery/362646</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1148704563_small.jpg"><br><br>I painted it in 2005, relax weekend, overcast outside.<br />
I simply drew how was my brain at this moment.<br />
I love the hyper-realist concept, a bit werido, or, maybe it was a non-identified objects just found in a cloudy morning ]]>
	</description>
	<pubDate>Sat, 27 May 2006 04:36:05 +0000</pubDate>
	</item>
	<item>
	<title>Heady Bnw</title>
	<link>http://daprato.cgsociety.org/gallery/232394</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1113967153_small.jpg"><br><br>A try to have a 3D still very close to my drawing style, sketch, black n white, no clean render, some polygons pointing everywhere, displacement to increase the lost of polygon. Enjoye and critic if it will be constructive.  =D<br />
<a href="http://daprato.no-ip.com/images/HEADY_1100x1300.JPG" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Wed, 20 Apr 2005 03:19:13 +0000</pubDate>
	</item>
	<item>
	<title>A Disap</title>
	<link>http://daprato.cgsociety.org/gallery/247345</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1118122437_small.jpg"><br><br>Again in Black in White, very fun to practice volume without any colors, the composition.<br />
This is DISAP, for disapointed, its a character like this... , no reason to be there. Some influence from the respected Tim Burton for the cloth with fashion jeans...<br />
Its always like this, i start with a vague idea, the forms, the volumes and style.<br />
You could try to find a history, maybe should be a good activities.<br />
<a href="http://media01.cgchannel.com/images/gallery/4811/4/fullimg.jpg" target="_blank"><font color="DarkOrange">&gt;&gt; Highrez &gt;&gt;</font></a><br />
C&amp;C please !<br />
Thx<br />
Makingof will follow...<br />
]]>
	</description>
	<pubDate>Tue, 07 Jun 2005 05:34:00 +0000</pubDate>
	</item>
	<item>
	<title>Molnar, The Saver.</title>
	<link>http://daprato.cgsociety.org/gallery/282263</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/28925/28925_1128290174_small.jpg"><br><br>Molnar is the saver of the last Red-Snakes colony establish deeper in a tropical jungle called The Red Valley.<br />
After created some black and white CG I have switched my style to have a lot of richs colors to give other feeling.<br />
Wallpaper for highrez version to this reply:<br />
<a href="http://forums.cgsociety.org/showpost.php?p=2703587&amp;postcount=28" target="_blank">http://forums.cgsociety.org/showpos...87&amp;postcount=28</a><br />
]]>
	</description>
	<pubDate>Sun, 02 Oct 2005 21:56:15 +0000</pubDate>
	</item>
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